Wednesday 28 November 2007

Full Circle

I like Bungie because they make you work for the plot. Halo 3 hides the groundwork of the unanswered questions throughout the game, in the terminals that are so reminicient of Bungie's other opus, Marathon.

It's very Marathon, is Halo. The level "Cortana" is designed such to trap the Marathonite into thinking that the eponymous character has gone down that same hole Durandal went down. The first segment is named "Rampancy", the utterances in the interludes between the violence illustrate verbatim those three stages. However, to know that, you'd have had to have played Marathon, and paid attention to the Terminals in that, too. Which I'm not so sure many people did.

You can't appreciate Halo without Marathon. Marathon was the forerunner (heh) to the modern videogaming tradition, under the guise of the shooter. Doom was there first, but Marathon brought so much more. Existentialism through emotionally expanding AI, the tripartite division of the soul, and other high culture.

Halo is Marathon for the console generation. This doesn't mean it's "bad", just not as good.

S/Cooke

Introductions

This will be the new log. I will write in it, regularly. Since the other was compromised, this one will serve as a new hub of my thoughts.

S/Cooke